Executed by pressing forward and Medium Kick, Karin performs a short turn hop, extending her leg to deliver a spin kick toward her opponent.
As an overhead attack, the main purpose is to break through the defenses of an opponent who insists on crouch guarding (as the attack must be blocked from a standing position). The draw back causes considerable delay, and this attack can easily be countered by an aggressive opponent by hitting her beforehand.
While this move cannot cancel into other attacks, this is a good way to open up the opponents. By pressuring the opponent with low, quick attacks to get them on their heels, Karin can use Tsumujigari to get through their defenses. If spaced correctly, it will be difficult for her opponent to punish Kari, despite being -6 on block.