|All appearances||+ (Near opponent in the air)|
Executed by pressing Light Punch and Light Kick, (the throw command) while Falke and her opponent are near each other in the air. After grabbing her opponent by the collar midair, she pulls her arm outward. Doing so causes herself and her opponent to spin around in midair once. Upon completing the rotation, Falke charges up her staff with Psycho Power and pulls her arms back. it as a platform to jump and flip over her opponent. Finally, she thrusts the front end of her staff into her opponent's midsection, infusing them with negative energy. As her opponent crashes back-first to the ground, Falke lands smoothly on her feet.
Falke's air throw serves as a decent anti-air attack. It is also good for stuffing out close jump ins, resulting in a knockdown. Windstoss inflicts the same amount of damage as her forward throw. It also inflicts the same amount of stun as her back throw. Windstoss also creates enough separation for Falke to continue zoning with her projectiles. Unfortunately, she won't be able to dash forward and maintain offensive pressure due to the spacing after the air throw.
- Windstoss (German: Windstoß) in German means "gust of wind".