The Yoga Inferno (ヨガインフェルノ Yoga Inferuno?) is one of Dhalsim's Super Combos, introduced in Super Street Fighter II Turbo. It also appears in the Street Fighter Alpha series, Street Fighter IV series, and is his Super Art in Street Fighter X Tekken.
|Super Street Fighter II Turbo
Capcom vs. SNK (as EX Dhalsim)
|Super Street Fighter II Turbo HD Remix||Super Combo||+|
|Street Fighter Alpha series
Street Fighter EX Plus α
Street Fighter EX2
Street Fighter IV series
SNK vs. Capcom: SVC Chaos
|Street Fighter EX2 Plus
Street Fighter EX3
|Marvel vs. Capcom series||Hyper Combo||+ (direct with or )|
|Street Fighter X Tekken||Super Art||+|
Description[edit | edit source]
Dhalsim breathes out a large Yoga Flame which burns the opponent. Depending on the game, the attack will be a large Yoga Flame, or he will breathe the flame in a flamethrower-like style and angle it up and down.
Street Fighter Alpha series[edit | edit source]
How long the flame lasts depends on the level of the Super Combo; the lowest level lasts a few seconds and does 3 maximum hits, Level 2 lasts a couple of seconds and does 7-8 hits, and Level 3 lasts quite a few seconds and does a total of 13 hits.
In the Marvel vs. Capcom series, the move has almost the same properties, though the flames now last longer and spray wider.
Street Fighter EX series[edit | edit source]
In the first two games, the attack is similar to how it was in the Alpha series. From Street Fighter EX2 Plus on, it was retooled into a Meteor Combo; it is now much larger, lasts longer and Dhalsim flies in the air when he uses it.
Street Fighter IV series[edit | edit source]
Dhalsim no longer breathes the flame in multiple directions, and keeps it straight ahead, akin to the Yoga Flame.
Street Fighter X Tekken[edit | edit source]
Yoga Inferno functions similarly to it's Street Fighter IV counterpart. This attack does below the Super Art damage at 250. This means Dhalsim is a rather poor partner to Cross Art into. However this attack is rather safe on block at -3. Most top tiers in this game (Hwoarang and Law for example) do not have access to a 3 frame attack being unable to punish, meaning this can be a good tool to win via Time Over in a pinch or even Chip Damage KO.
Yoga Volcano[edit | edit source]
Street Fighter X Tekken also features an alternate anti air version Yoga Volcano. This version only hits aerial opponents but it does a little more than his Inferno variation with 280 total. This version is very useful for opponents that have access to Dive Kicks such as Rufus or Lili as the active frames means their aerial trajectory and air delays will be ineffective as avoidance techniques. Yoga Volcano also comes in handy when dealing with characters with powerful jump in attacks such as all the Mishimas, Craig Marduk, and Bob Richards.
Tactics[edit | edit source]
In the Alpha series, the move can easily trap or corner an opponent; however, it is extremely unsafe on block due to its limited hitstun, and can then be easily countered.
Videos[edit | edit source]
|Dhalsim's Move List|
|Unique Attacks||Yoga Mummy • Yoga Spear • Yoga Shock • Tegatana Suihei Chop • Kuuchuu Chouhatsu • Yoga Tower • Yoga Upper • Divine Kick • Thrust Kick • Yoga Anvil|
|V-Skills||Yoga Float • Yoga Deep Breath|
|V-Shift Break||Yoga Bazooka|
|V-Triggers||Yoga Burner • Yoga Sansara|
|Special Attacks||Yoga Fire • Yoga Flame • Yoga Teleport • Yoga Blast • Yoga Escape • Yoga Gale|
|Super Combos||Yoga Inferno • Yoga Strike • Yoga Tempest • Yoga Stream • Yoga Drill Kick • Yoga Volcano • Yoga Legend|
|Super Arts||Yoga Inferno • Yoga Volcano|
|Ultra Combos||Yoga Catastrophe • Yoga Shangri-La|
|Critical Arts||Yoga Sunburst|
|Hyper Combos||Yoga Strike • Yoga Inferno|
|Meteor Combos||Yoga Inferno|