The Yoga Teleport (ヨガテレポート Yoga Terepooto?) is one of Dhalsim's special attacks, introduced in Street Fighter II': Hyper Fighting. It is also one of the many moves copied by Seth in Street Fighter IV.
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Executed by performing a Shoryuken/reverse Shoryuken motion and pressing either all three punches or all three kicks, Dhalsim adopts a levitating "full lotus" levitating position and teleports to another location. Where he teleports to depends on whether the player uses the forward or backward motions and presses the three punches or the three kicks, as seen above.
If the forward motion and three punches are inputted, Dhalsim will appear behind the opponent. If the forward motion and three kicks are inputted, Dhalsim will appear in front of the opponent. If the backwards motion and three punches are inputted, Dhalsim will appear at a distance away from the opponent. If the backwards motion and three kicks are inputted, Dhalsim will appear much further away from the opponent.
Since the introduction of the move, many other characters have demonstrated their own teleports (e.g. M. Bison's Bison Warp and Akuma's Ashura Senku, among others), but Dhalsim's is the only one which can be executed while in air as long as Dhalsim did not perform any attack in mid-air during the jump.
A minor version of it is used as Dhalsim's recovering animation in the Marvel crossovers, which makes him unique out of the rest of the characters in said games; however, this can also give Dhalsim severe recovery lag which allows him to be punished hard after many a knockdown.
Seth has his own version of the move as well, with the same exact name, suggesting that he adapted the move from Dhalsim, as he did with most of his other moves. However, it functions more like the Bison Warp, as it cannot be used in midair. This may make more sense, as Seth is designed to be a replacement body for M. Bison.
The teleport can be used to get away from an opponent bearing down on him, to suddenly launch an attack (usually from behind), or perhaps to simply psych out the opponent and keep them guessing. Its use also serves to help fill the Super Combo Gauge faster.
In Street Fighter V, the Yoga Teleport is a good way for closing in on the opponent, especially since he has slow walk speed and jumps. It is also a useful to regain some distance from the opponent to reset the neutral. Dhalsim excels when he is away from his opponent, so it is important to use this move to control the screen and zone the opponent.
|Dhalsim's Move List|
|Unique Attacks||Yoga Mummy • Yoga Spear • Yoga Shock • Tegatana Suihei Chop • Kuuchuu Chouhatsu • Yoga Tower • Yoga Upper • Divine Kick • Thrust Kick • Yoga Anvil|
|V-Skills||Yoga Float • Yoga Deep Breath|
|V-Shift Break||Yoga Bazooka|
|V-Triggers||Yoga Burner • Yoga Sansara|
|Special Attacks||Yoga Fire • Yoga Flame • Yoga Teleport • Yoga Blast • Yoga Escape • Yoga Gale|
|Super Combos||Yoga Inferno • Yoga Strike • Yoga Tempest • Yoga Stream • Yoga Drill Kick • Yoga Volcano • Yoga Legend|
|Super Arts||Yoga Inferno • Yoga Volcano|
|Ultra Combos||Yoga Catastrophe • Yoga Shangri-La|
|Critical Arts||Yoga Sunburst|
|Hyper Combos||Yoga Strike • Yoga Inferno|
|Meteor Combos||Yoga Inferno|
|Seth's Move List|
|Unique Attacks||Yosokyaku • Tenmakujinkyaku • Scythe Kick • Double Zoom Punch • Step Shoot • Hazard Blow • Head Hunter • Turning Slicer • Twin Claw • Tanden Combination • Shoot Slicer • Fatal Rush|
|V-Skills||Tanden Engine • Tanden Booster|
|V-Shift Break||Hell's Punishment|
|V-Triggers||Tanden Ignition • Tanden Maneuver|
|Special Attacks||Sonic Boom • Shoryuken • Hyakuretsukyaku • Tanden Engine • Spinning Piledriver • Yoga Teleport • Chariot Tackle • Hecatoncheires • Mad Cradle • Cruel Disaster • Annihilate Sword|
|Super Combos||Tanden Storm|
|Ultra Combos||Tanden Stream • Tanden Typhoon|
|Critical Arts||Tanden Destruction • Tanden Extreme|