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* Despite this being a stronger form of Raida, in ''IV'' this attack has two different hitbox properties that do not match Raida's at all.
 
* Despite this being a stronger form of Raida, in ''IV'' this attack has two different hitbox properties that do not match Raida's at all.
 
* This attack works very similarly to Ryu's final smashes in the ''Smash'' series in that if the opponent is close enough and the first hitbox connects one cinematic outcome happens but if the initial hitbox whiffs a projectile comes out.
 
* This attack works very similarly to Ryu's final smashes in the ''Smash'' series in that if the opponent is close enough and the first hitbox connects one cinematic outcome happens but if the initial hitbox whiffs a projectile comes out.
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==Sprites==
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[[File:YoroitoshiFar.gif]][[File:YoroitoshiClose.gif]]
   
 
==Videos==
 
==Videos==

Revision as of 09:22, 13 December 2020

"This is my ultimate move, the Yoroi-Doushi!"
Ibuki in Street Fighter III: 2nd Impact
"Get ready! Yoroii...toshi! (覚悟して! 鎧ー…通し! Kakugo shite! Yoroii...doushi!?)"
—Ibuki
Vs181001-018

Final hit of Yoroitoshi on Cammy in Street Fighter IV

The Yoroitoshi (鎧通し Yoroitooshi?, "Armor Piercer"), also written as Yoroi-Doushi, is one of Ibuki's special attacks, it first appeared as her second Super Art in the Street Fighter III series and later returned as her Ultra Combo in Super Street Fighter IV. This move is Ibuki's only ground projectile (if the grab was unsuccessful).

Appearance Function Input
Street Fighter III series Super Art II Quarter-circle forwardQuarter-circle forward + Punch
Super Street Fighter IV Ultra Combo I Half-circle backwardHalf-circle backward + All 3 punch buttons
Street Fighter X Tekken Super Art Half-circle backward + All 3 punch buttons
Damage
Ibuki(Yoroitoshi) 501
Ibuki(Yoroidushi) 250
Ibuki (Yoroitoshi) 300

Description

Street Fighter III

Executed by performing two quarter-circle forward? motions and pressing punch, Ibuki manipulates a massive amount of ki, and performs an extra-powerful, unblockable Raida attack on the opponent's torso. If it fails to grab the opponent (e.g. too far away), she extends her arm and fires an orange colored blast that moves about four inches and gets smaller.

Super Street Fighter IV

Executed by performing two backward-half circle motions and pressing all 3 punch buttons, Ibuki performs a Raida; if it connects, she performs a more powerful one using her elbow, instead of her fist, shouting out the attack's name. It is important to note that the grab is not 0 frame activation like Zangief or T Hawk's equivalent but instead it is 1 frame that makes it more of a punish ultra for attacks that are otherwise safe at -2.

Street Fighter X Tekken

Yoroitoshi startup SFXT

Cinematic Startup in Street Fighter X Tekken

Yoroitoshi acts rather differently in this game. It is not classified as a grab, and it is a strike. It still retains it's one frame startup, instead of attempting a grab Ibuki travels a horizontal distance before proceeding to the fireball stage of the attack if she does not reach anything. It should be noted that the fireball is not safe even on hit.

Etymology

Yoroitoshi roughly translates to "Armor Piercer" in English, as shown above, which may refer to the move's unblockable nature. It is also the name of a Japanese dagger-like sword used for just that purpose.

Gallery

Trivia

  • This is the only Command Grab that has a followup if it whiffs.
  • Since the ability for command ultras to be used in combos was added after Street Fighter III this is the first command grab ultra that can be used in combos due to the followup fireball.
  • Ibuki's Ki that comes out of her hand appears to be light when the attack connects, but appears to be somewhat fire based on the whiff projectile.
  • This is the only Super Art/Ultra Combo that has used strike, projectile, and throw hitboxes all at one time or another.
  • According to Ibuki herself through Win Quotes, Yoroitoshi is her strongest or "ultimate" attack.
  • Despite this being a stronger form of Raida, in IV this attack has two different hitbox properties that do not match Raida's at all.
  • This attack works very similarly to Ryu's final smashes in the Smash series in that if the opponent is close enough and the first hitbox connects one cinematic outcome happens but if the initial hitbox whiffs a projectile comes out.

Sprites

YoroitoshiFarYoroitoshiClose

Videos

SFXT Whiffed 2nd stage.