The Zesshou Hohou (絶招歩法? "Suppressed Approaching Law"), also known informally as the "Lunge Punch", is one of Yun's special attacks, introduced in the Street Fighter III series. Yang used this move until getting the Tourouzan from 2nd Impact onwards.

The name of this move is an expression used for "walking forward without stepping".

All appearances Arcade Stick QCF + Arcade Button Punch


Zesshou Hohou

Hitting Chun-Li in Super Street Fighter IV: Arcade Edition.

Executed by performing a quarter-circle forward motion and pressing punch, Yun leans forward with a prior step and lunges toward the opponent, following fist-first, in a leaping stride. The distance of the lunge is determined by the punch button pressed: a heavier punch button means longer distance with bigger startup and recovery time.

The EX Special version has the longest startup, but makes up for this by travelling the entire way across the screen extremely fast, thus covering the distance in a fraction of the time.


All versions of the attack cover distances very quickly and are extremely useful during Yun's Genei Jin technique for repeatedly juggling the opponent. However, as a "forward-sliding" move in terms of hitbox, using the Zesshou Hohou recklessly without proper timing and spacing can easily get Yun punished after this move is blocked or properly dodged in some way, and thus is only best used as a combo finisher or during his Genei Jin (outside of that it usually has to be spaced at maximum distance).

The best way to hit someone with it out in the open is to be well-aware that the next action they perform can easily be counter-hit-punished by a Zesshou Hohou out in the open. Even then, having it done out in the open outside of combo finishers doesn't lead into anything else other than a gap-closing knockdown to setup a form of wakeup pressure.





Community content is available under CC-BY-SA unless otherwise noted.